视频教程【三维材质程序纹理Substance Designer教程】Artstation – Creating Peeling Wood in Substance Designer [ENG]

Substance Designer is one of the most versatile programs around today and creating realistic looking wood can be tricky. Step by step, Christian Tammekand, walks you through the process of creating this realistic wood material using only Substance Designer as well as setting up the parameters so that you, the artist, have full control.

For the Environment Artist, wood materials are present in numerous objects and the techniques you will learn in this tutorial will enable you to start creating your own wood materials, exposing parameters and create an infinite amount of variations for your projects.

Weather you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. Fuel your Creative Mind today.

The Artist

Christian Tammekand is a Texture Artist at Ubisoft Barcelona and his work can be seen in The Division 2. His focus on realistic materials and attention to detail makes him adept in what he does everyday.
Substance Designer是当今用途最广泛的程序之一,创建逼真的木材可能很棘手。克里斯蒂安·坦梅坎德(Christian Tammekand)一步一步地引导您完成仅使用Substance Designer创建这种逼真的木质材料的过程,并设置参数,以便您(艺术家)拥有完全的控制权。

对于环境艺术家而言,木材存在于众多对象中,您将在本教程中学习到的技术将使您能够开始创建自己的木材,暴露参数并为项目创建无限量的变化。

如果您是经验丰富的艺术家,学生,业余爱好者或刚刚起步的人,请阅读本教程并学习基本的工作流程,以使您更快,更高效地工作。助您一臂之力。

艺术家

克里斯蒂安·坦梅坎德(Christian Tammekand)是巴塞罗那育碧(Ubisoft Barcelona)的纹理艺术家,他的作品可以在《第2部门》中看到。他对逼真的材料的关注以及对细节的关注使他精通日常工作。
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CGGO » 视频教程【三维材质程序纹理Substance Designer教程】Artstation – Creating Peeling Wood in Substance Designer [ENG]